chenqinghong
2024-05-07 3ec06a830367465068963156dcc1d8e522571c13
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Quintiq file version 2.0
#parent: #root
Method GetHasValidInput (
  output Strings feedback_o
) declarative remote as Boolean
{
  Description: 'check if strategy has valid input'
  TextBody:
  [*
    // Call method to validate the input
    
    feedback := Strategy::ValidateInput( this.Name(), 
                                         this.ScenarioManager(), 
                                         this, 
                                         this.MassScalingFactor(), 
                                         this.MonetaryScalingFactor(),  
                                         this.TimeScalingFactor(), 
                                         this.TimeAccountScalingFactor(), 
                                         this.InventoryHoldingScalingFactor(), 
                                         this.DefaultNumberOfPeriodsForAvgDemand(), 
                                         this.NumberOfPeriodsSmartPlan(), 
                                         this.UseSlidingWindowsApproach(), 
                                         this.NumberOfPeriodsInWindow(), 
                                         this.NumberOfPeriodsPerSlide(),
                                         this.UseMetaOptimizer(),
                                         this.MetaOptimizerFirstLevelHasOverride(),
                                         this.MetaOptimizerLastLevelHasOverride(),
                                         this.MetaOptimizerFirstLevel(),
                                         this.MetaOptimizerLastLevel(),
                                         this.MetaOptimizerMaxNumberOfSecondsAllIterations(),
                                         this.MaxNrOfElemementsCampaignOptimizerCombi(), 
                                         this.MetaOptimizerIsCollapseLevel(), 
                                         this.MetaOptimizerCollapseLevelWeight() )
    
    
    isvalid := feedback = '';
    
    // Add feedback text if any of the input is invalid
    if( not isnull( feedback_o ) and not isvalid )
    {
      feedback_o.Add( feedback );
    }
    
    return isvalid;
  *]
}