Quintiq file version 2.0
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#parent: #root
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Method MPSyncOptimizerPuzzles (
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Boolean isoverwritemanualconfig,
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IOOptimizerPuzzles iooptimizerpuzzles
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)
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{
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Description: 'Synchronization of Optimizer puzzles for MPSync'
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TextBody:
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[*
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// Select a set of existing OptimizerPuzzle, not taking World puzzle
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existing := selectset( this, OptimizerPuzzle, op, not op.IsWorld() );
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updates := construct( OptimizerPuzzles );
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// Traverse the new set of valid OptimizerPuzzle, exclude World puzzle that the user import
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traverse( iooptimizerpuzzles , Elements, io, io.IsValid() and not io.Name() = OptimizerPuzzle::WorldName() )
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{
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optimizerpuzzlename := io.Name();
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// Find existing OptimizerPuzzle
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objectinstance := OptimizerPuzzle::FindOptimizerPuzzleTypeIndex( optimizerpuzzlename );
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// If no existing OptimizerPuzzle is found, create one
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if( isnull( objectinstance ) )
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{
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objectinstance := OptimizerPuzzle::Create( this,
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optimizerpuzzlename,
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io.Description(),
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false, // isLastUsed
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true, // isFromDB
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null( OptimizerPuzzleWIP ) );
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}
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// Else if the OptimizerPuzzle is not manually configured or the imported instance should overwrite manual configuration,
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// update the existing OptimizerPuzzle
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else if( not objectinstance.IsManuallyConfigured() or isoverwritemanualconfig )
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{
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// Update OptimizerPuzzle
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objectinstance.Update( optimizerpuzzlename,
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io.Description(),
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true ); // isFromDB
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updates.Add( objectinstance );
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}
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// If OptimizerPuzzle is created or found, synchronize SubsetEntity
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if( not isnull( objectinstance ) )
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{
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// CustomUpdate method is extended
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objectinstance.CustomUpdate( io, isoverwritemanualconfig );
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// Sync subsetEntity
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this.MPSyncSubsetEntityOptimizerPuzzle( isoverwritemanualconfig, io, objectinstance );
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// Sync subsetProduct
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this.MPSyncSubsetProductOptimizerPuzzle( isoverwritemanualconfig, io, objectinstance );
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}
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}
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// Get the set of old OptimizerPuzzle to be deleted
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tobedeleteset := existing.Difference( updates );
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// Traverse the set of OptimizerPuzzle to be deleted
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// Only delete OptimizerPuzzle that is not manually configured
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// or the imported instance should overwrite manual configuration
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traverse( tobedeleteset, Elements, ele,
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not ele.IsManuallyConfigured() or isoverwritemanualconfig )
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{
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ele.Delete();
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}
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*]
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}
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