Quintiq file version 2.0
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#parent: #root
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Method New (
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internal[GUIComponent] parent,
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Boolean showhideddloptimizer
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) id:Method_DialogCreateEditOptimizerPuzzle_New
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{
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#keys: '[146140.0.1633863947]'
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Body:
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[*
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// Create an OptimizerPuzzleWIP, this is a Work In Progress object that the
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// user modify. This prevent modification on real OptimizerPuzzle, preventing useless
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// changes if the user start to modify OptimizerPuzzle and then cancel.
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// The OptimizerPuzzleWIP is the object that is displayed to the user. The real OptimizerPuzzle
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// is untouched and only changed if the user clicks OK
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// Hide ddl and button
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Dialog.ShowHideComponents( showhideddloptimizer );
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// Create an optimizerPuzzleWIP
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wip := OptimizerPuzzleWIP::Create( MacroPlan, false );
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Dialog.Data( wip );
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result := Dialog.DoModal( parent );
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if( result > 0 )
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{
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OptimizerPuzzle::Create( MacroPlan,
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Dialog.GetOptimizerPuzzleName(),
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EditorDescription.Text(),
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false, // IsLastUsed
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false, // isFromDB
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wip );
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}
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*]
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}
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